![]() Aside from "simple" bonuses, almost all civs have a fairly unique bonus in and of themselves, and then the leaders also have bonuses of their own, even within the same civ (so, for instance, Greece and now France/England's leaders play quite a bit differently from each other). The area where Civ6 has always done considerably better is making civs actually feel unique, though, instead of it being the civ and here's a bonus to something and some UUs. The only reason it started being a bigger problem after Civ5 is that deathstack military engagements favor a simple AI who throws units at a problem with no care about strategy or tactics. Civ6 is simply the latest civ with a crap AI in a long, sordid history of civ games with crap AIs. We're not going to talk about the Civ6 AI because the AI was never good in any of their games, no matter what anyone claims. All completely valid if you were expecting an expansion to Civ5. The initial "real" complaints were originally focused around the fact that Civ6 (vanilla) was "simply a less complex civ 5 with considerably fewer leaders and more of a focus on playing wide than tall," and a LOT of complaining about districts/wonders being pulled out of cities and put onto otherwise workable tiles. With regards to 6 itself, the mix of loyalty, governors, espionage changes, and now disasters and climate change mechanics creates a lot of surface-level variation and strategy to the game that wasn't there in vanilla or Civ5, so they are now distinctly different games. Not sure why they'd have expected it to be, either, considering Firaxis failed outright to achieve that with Beyond Earth/Rising Tide, which was basically Civ5 in space (now with more ocean farms, aliens, and better espionage). Civ 6 was not "Civ 5, but better!" People got a bit up in arms about that. A lot of that early complaining also came from people who suffer from what I am going to call "HALO syndrome," where your expectation is that anything with a sequential number on the end of it is the same game as the previous title, except with better graphics and more stuff to do on top of the stuff you could already do. It's still a civilization game, by all accounts, but it is not (and was not) trying to be any of the previous titles. GS takes it even further away from the rest of the games. At this stage I think it's personal preference.Įven with just R&F coming into the mix, Civ 6 took off in what is very clearly its own direction.
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